Question about randomising position
breuban
Member Posts: 13
Hi there. I have a small problem im struggling with.
I have 5 instances of the same actor in a scene (Its a block). I want to make their Y position random with a min and a max. BUT i want to make a random instance of that actor with a different limit (min,max) to their random position. Basically, how can i make them all random within a limit (min, max) but make any one of those be randomly chosen to have a different min and max position?
Comments
Hi @breuban This problem is more complex than it seems...
The way I'd tackle it is, divide up the area where the 5 actors are to randomly move to, into a grid of squares, each square the same size as the 5 actors. (I mean invisible squares, to indicate areas, unless you want them to show).
Make an integer attribute, called ActorPos, and another called RandPick.
Then make a table, with as many rows as there are squares, each row having two (integer) columns. Fill these two columns of each row with your x and y positions of the middle of each grid square.
Make another empty table.
For the following example, I'm going to assume there are 25 grid positions (in a grid of 5 x 5).
In your Rules, in an actor off of the screen area - (I'll assume the process is triggered by a boolean, which you would set to true in a button or wherever)
Now in each of your instance actors, put the following:
---this one in your 1st actor
---this one in your 2nd actor
etc, for the other 3 actors. (Note that ActorPos is increasing by 1 each time, and the random max.number of RandPick is decreasing by 1 each time).
At the end of the rules in the fifth actor, put
Change GoRandPos to false
and instead of putting Change ActorPos to ActorPos + 1, put
Change ActorPos to 0
(and copy Table 1 to 2 again if you want, to be totally reset).
I told you it was more complex than it seems...
""You are in a maze of twisty passages, all alike." - Zork temp domain http://spidergriffin.wix.com/alphaghostapps
Woah Thanks for takin the time to write that out for me Gyroscope, much appreciated. I haven't tackled tables yet so i guess i have a lot of reading to do! Once i understand how it all works, ill implement your suggestion and post an update! Thanks again
You're welcome, @breuban Some GS problems intrigue me and I enjoy trying to find a solution for them.
Don't worry about Tables, once "the penny drops" about them you'll find them easy to handle.
I reckon your first step to learning about them would be from the Cookbook:
http://cookbook.gamesalad.com/tutorials/2/parts/25
I think there must be info about Tables in the Manual too, surely... http://gamesalad.com/manuals
And if you Google: tables tutorial GameSalad , a lot of stuff comes up, including some excellent video tutorials. All the best, it'll all fall into place!
""You are in a maze of twisty passages, all alike." - Zork temp domain http://spidergriffin.wix.com/alphaghostapps