Self moving Objects
zamboni77
Member Posts: 40
Hi There
Any one know how to make an object move when your hero steps on to a block. for example walking along and there is one block that triggers spikes to come out of the walls to kill them. Ive tried setting a rule when actor overlaps or collides with trigger 1, then behaviour Move too and set the position of where I want it to finish but nothing happens. What am I doing wrong?
Thanks people
Comments
You could just create a Boolean attribute and set it to true when the player collides with the trigger block.
Then create a rule in your should that only move when that attribute is true
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