Test iAds may be broken in iOS 7.1

darrelfdarrelf Member Posts: 243

FYI, Apple test iAds may not work if you update to iOS 7.1. Not sure about live ads.

I've updated an iPhone 5, an iPad 2, and a new generation iPad mini to iOS 7.1 - test iAds worked on all devices before the update and now none work. I'm using an adhoc universal landscape build (published using 0.11.0.1).

Thought I would share in case you're currently testing iAds...

Comments

  • lev82lev82 Member, PRO Posts: 5

    Thanks for the info. It seems to be affecting live ads too.

    I'm guessing its a problem on apples side.

  • stueynetstueynet TorontoMember Posts: 166

    This is a confirmed issue. On Stackoverflow someone mentioned they fixed the problem as follows:

    Well I solved my issue. I had the CLLocationManager as a local variable in the controller's viewDidLoad. After makeing it a property everything worked well. I don't know anything about iAds, just found this question after googling the log entry in the first comment. Maybe my solution works for you too

    http://stackoverflow.com/questions/22334699/upgraded-to-ios-7-1-iad-now-broken

    Obviously this is something Apple will have to fix but GS should keep an eye on it as the new ios may require slightly different handling of ads.

    My Latest GS Game - Tiny Spirit
    My First GS Game - Dashing Ralph

  • stueynetstueynet TorontoMember Posts: 166

    Just a quick update that ads seem to be running again. Likely Apple implemented a fix when they saw their iAd revenue drop to zero.

    My Latest GS Game - Tiny Spirit
    My First GS Game - Dashing Ralph

  • shaunfalshaunfal Member Posts: 1

    It doesn't seems like the iOS view for 7.1 isn't working either. Anybody know if theres a fix for that?

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