Spawn actors in a different time
kiwaci
Member, PRO Posts: 72
hello,
so, i've added an attribute to my game called "level", then i add a behaviour : change "level" to random(1,3), and when level=1 an actor will be spawned, and when level=2 an other actor will be spawned, and so on, but the problem is that all the actors are spawned. My idea is that after 15sec "level" will change . But the problem like i mentioned is that all the actors are spawned , there's no time between them. So, can anyone please help me.
Thank You.
Comments
Post a screenshot of your rules. You have something set up incorrectly.
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Please explain how you are changing the 'Level' attribute, also how do you have your spawner setup to spawn the actors.... I would do the following (not tested)
As if you were starting again:
Create integer as level
On the spawner create a timer to run every 15 seconds (run to completion)
change attribute >> game.level >> random(1,3)
Create a new rule on the spawner
rule>>if attribute game.level = 1
Spawn actor 1
ELSE
change attribute game.level 0
Rule >>if attribute game.level = 2
spawn actor 2
ELSE
change attribute game level 0
Rule >>if attribute game.level = 3
spawn actor 3
ELSE
change attribute game level 0
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here's an the screenshot of the actor where i put the spawning behaviour
https://www.dropbox.com/s/sttw4dwl5gqlr1t/Screen Shot 2014-03-12 at 19.44.03.png
and here's the actor that control him
https://www.dropbox.com/s/sje8vtb8bokl0hk/Screen Shot 2014-03-12 at 19.44.24.png
If every 2 seconds you spawn a goal actor that then spawns dog1 (or other) actors every 5 seconds, you're going to have a lot of spawning going on. Is that how you have it set up?
Also, what happens when you turn off one spawn rule or the other? Do the correct actors spawn?
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yes, there a lot of spawning , and when i turn off one spawn rule, yes, the correct actors spawn
ok, never mind i found how to do it , thank you for your time