Major issue!! Someone plz help me!!
expired_012
Member Posts: 1,802
Ok so ever since gamesalad 8.6 came out i have been having a issue that i am calling "big" however it might be a very small thing for you guys. So now whenever my secondary "obstacle" actors jump they jump higher and higher to the point where they leave the screen. My restitution is set to 1 for both the jumping actor and the platform that its jumping on. How do I make a less impact when the actor bounces off of the platform??? How do i make it so the actor keeps on jumping at the same height???
I have been trying to figure this out for 2 days now and its really bugging me out so if anyone knows the issue im having please help me out!
I have been trying to figure this out for 2 days now and its really bugging me out so if anyone knows the issue im having please help me out!
Comments
FMG has a basic demo of a platformer. I haven't tried one myself, but I would look at that for now.
It will be easier to make a game.attribute called gravity & make the accel rule point to that, so you can change all your actors with one game.attribute. this way as you tweak it you don't have to edit every single actor.
www.marcosriffel.com
I see two ways to resolve the issue. The first would be to apply the rules @scitunes suggested to the four actors in question. Theoretically this should work. I'm only saying theoretically because i haven't tried this exact configuration in GS yet, but the logic seems sound.
The other path to take is instead of it being an accelerate or gravity behavior, make it a "Move To" behavior, set withing timers. This way, you can make each of the actors move between the same "y" coordinates. This will create the "effect" that they are all jumping to the same height. By placing them in timers, you will be able to alter each actor's speed to make them either move simultaneously or slightly off from each other.
Let me know if you need more help on this issue.
--Yodapollo
QS
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