Collision is delayed?
Sunny
Member Posts: 12
Hi,
I'm currently trying to make an object fall down the scene and stop moving when it hits the actor "Floor"
The code for the falling object is like this:
Actor overlaps or collides with Floor
Change Velocity To 0
Otherwise:
Change velocity to 1000 down (270)
The actor falls down the scene, however it does not stop moving until it is halfway into the Floor actor. How do I make it so that the actor stops moving immediately after it hits the Floor?
Many Thanks
Comments
Change the bounciness in both actors to 0. Then Create a rule in the falling object:
When actor receives event overlaps or collides with Floor
Then put a Collide behavior in the rule. Bounce when colliding with: Floor
Yep that solved it thanks!