Gamesalad Viewer / Ad Hoc
Philipppuus
Member Posts: 62
What is the difference between Gamesalad Viewer and Ad Hoc?
What is the difference between Gamesalad Viewer and Ad Hoc?
Comments
The ad hoc is going to be exactly what you publish to the app store.
The viewer is good for testing in the beginning because you can use all screen orientations, overscan and letterbox, and its a quicker process then testing with an adhoc every time you change something.
The viewer has some bugs so it isn't always the best, before submitting anything to the app store (or any store) test with an adhoc
Hope that helps
zweg25
The Viewer provides you with an emulation of your game onto your device. It's great for rapid-prototyping as once you set it up successfully, you can test changes you've made to your game literally within seconds. Instead of hitting the green arrow to preview your game within Creator, you can send it to your device via wifi.
Ad hoc builds on the other hand take a lot longer to get up and running on a device. You need to publish your game first through Gamesalad, set up provisioning profiles, etc before you can install it on your phone. The advantage of using ad hoc is in performance accuracy. Your game will be running as if you downloaded it from the Appstore, whereas a game run via Viewer might have a few performance or even functional discrepancies as compared to actual gameplay.
The Viewer is a nice tool to make use of especially in the early stages of development when you're still designing your base game functions. Towards the latter part of development though, you're better off testing via ad hoc builds so you know exactly how your game will really perform on a device when you finally have all your art and music assets plugged in, as well as complex and heavy Rules inside your full army of Actors.
Thank you so much for answering my Question. So, does the VIEWER works with the xcode 5.2 (the newest) ?
I want only to test it first on my device for testing and after that i want to pay 299 dollars
Yes, it works on the latest version of Xcode.
And you'll need to have at least the $99 iOS Apple Developer license to be able to install anything you're developing on an Apple device (Viewer does not install your game to the device, but you still need to install Viewer via Xcode, and you need the license for that).
Thank you so much! I have the License at least ;-).