Hi Everyone
wimpykid1570
Member Posts: 2
Hi,
I just signed up GameSalad today. I have been googling for the right mobile game platform and found GameSalad and Unity3d. It seems to me that GameSalad is for simple games and Unity3d is for non-simple (or more advance) games. Also, GameSalad seems to serve non-programmers or novice programmers and Unity3d is for real programmers. Am I correct?
Since I never wrote a game before and like to create some simple mobile games like the all famous Flappy Bird, I decided to start with GameSalad. When I feel comfortable creating mobile games, I might be thinking to add Unity3d as my second platform for more advance games. What do you guys think?
Thanks.
Toan
Comments
Welcome!
And based on what you are saying you are in the right place, just make sure to take time to learn more then GS has to offer and you will have fun!
Hi and welcome, there's a big step from GS to Unity, stick around learn GS and then have a play with Unity.
You can also try Corona (oh no i said the C word...and the U word hope @tenrdrmer doesn't see) GMStudio etc etc but GS is the fastest and easiest of the lot.
We have free templates on DBA if this is something your interested in.
Darren.
Welcome!
http://jamie-cross.net/posts/ ✮ Udemy: Introduction to Mobile Games Development ✮ Learn Mobile Game Development in One Day Using Gamesalad ✮ My Patreon Page
Welcome. You might be surprised by what you can make with GS.
Age of Dominion RTS for iOS
Age of Dominion RTS for Android
There is nothing out there that I've found as simple to use yet powerful like GS. Nothing.
Because there's a limited amount of behaviours, picking up GS is incredibly easy.
Because these behaviours can be manipulated in so many ways (change attribute and constrain attribute are great - and there's the equations/logic you can put in, plus tables) it becomes really powerful depending on your experience.
Don't mistake 'easy' for 'simple'.
People focus on what tool they're using far too much.
Use what you're comfortable with and have fun.
I will say that if you can't make a good game in GS, then the chances of you doing well with another SDK are minimal.
There are two main reasons that I'm looking at Unity3D:
GS does neither of those. So it makes sense to look at Unity. Everything else is done in GS.
Welcome to the forums!
QS =D
Dr. Sam Beckett never returned home...
Twitter: https://twitter.com/Quantum_Sheep
Web: https://quantumsheep.itch.io
Hello and welcome @wimpykid1570 . First I would recommend checking out the official GameSalad CookBook right here for very helpful tips on how to get started: http://cookbook.gamesalad.com/
One other way to find the CookBook is to navigate to: Help>CookBook. Once again welcome to the community, "I hope your games prosper throughout the world of imagination". - Philosopher Shadow_Development.
Hey hey! Welcome to the community!
My GameSalad Academy Courses! ◦ Check out my quality templates! ◦ Add me on Skype: braydon_sfx
Thank you all for your feedbacks. I played around with GS for a while and I am getting to like it a lot. I will definitely stay with GS for my first few simple games or 2D games.
Welcome! There is a lot to learn here!!!
Welcome!
And let's not forget GS has a great community. But you must have noticed that by now
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