I want to follow exact shape of my actor.. How do i drop the invisible space around my actor?
Palelok
Member Posts: 1
Just wondering is there a way how i can register exactly the contour and shape of the car actor i have? When i use PNG it is still a square and when another actor hits the car actor it hits the invisible part of the square rather than the contour of the car??.. Thanks in advance..
- I noticed this problem in the "Basic SHoot em Up" Teplate, the boss' missile does not hit the contour of the ship directly.. It hits the transparent part of the file?..
Comments
Unfortunately right now with GS your only collision options are a square/rectangle or a circle.
In the future I do believe they are planning more collision shapes which will give you a better look for sure.
Hopefully sooner rather than later.
Cheers
Thanks a lot for this answer tenrdrmer!.. Atleast i get a closure on this issue and will work with blocks and circle and move on with my project.. Cheers!;)
We usually use a smaller invisible actor constrained to your display actor for collision