Game broken after publishing
Hello all,
First of so you all know, I'm using the windows version.
I'm currently making a video game in gamesalad for a college project, the deadline is this week and I recently first published sometime last week, when I play the game in the preview it works perfectly, well it's playable, maybe a few bugs here and there but the game is playable. But once published the game breaks, it's a platformer, the checkpoint system we made is broken and does not work at all, but it does in the preview on the project, there are certain moving platforms that don't let you jump, but again this works in the preview.
Below is a video of me playing the game in the preview, notice how it works
Now try play the game here, test the checkpoint system and try jump while on the turtle, sometimes it works but I have found once you touch an obstacle you can no longer jump until you refresh the page.
http://arcade.gamesalad.com/g/119650
Please do help, I need to get an A in order to get into University and I have no idea why this is happening, I've tried porting this over to a Mac but all the graphics seem to get messed up... I could go through fixing the graphics and publish it from there but will that even work? Surely the windows version should work
Thanks for any help
Comments
It is not the windows version but the HTML5 output in the Arcade that is still a bit wonky.
First have a look if you have any rules or statements that are disabled in your code.
The "off" flag is ignored during play in the Arcade version, meaning these rules are still being interpreted and most likely cause conflicts. Delete them from your project.
Publishing from Mac or Windows makes no difference.
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Oh gee... I've got A LOT of things turned off, as we have to show evidence in our work that shows how we have problem solved... wow, thank you so much!!!! We will try these fixes and get back to you!!!
Also you can spit out a Mac computer version without a developer account. You will need a Mac to play the game but it will be standalone.
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