Having lots of actors

Hi. I want to know if having lots of prototype actors take up lots of memory, rather than having lots of "non prototype actors or is it the same.

Comments

  • Braydon_SFXBraydon_SFX Member, Sous Chef, Bowlboy Sidekick Posts: 9,273

    I've had over 200 actors in one of my games -- runs fine. I'd really suggest not unlocking actors unless complete necessary. It can cause tons of time to be consumed if a bug pops up near the end of development...You'd have to go back into each actor to try and find the problem...

  • mrcameron999mrcameron999 Member Posts: 182

    ok thanks for your help

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