Having lots of actors
mrcameron999
Member Posts: 182
Hi. I want to know if having lots of prototype actors take up lots of memory, rather than having lots of "non prototype actors or is it the same.
Comments
I've had over 200 actors in one of my games -- runs fine. I'd really suggest not unlocking actors unless complete necessary. It can cause tons of time to be consumed if a bug pops up near the end of development...You'd have to go back into each actor to try and find the problem...
My GameSalad Academy Courses! ◦ Check out my quality templates! ◦ Add me on Skype: braydon_sfx
ok thanks for your help