iPhone only.
daryljburton
Member, PRO Posts: 23
Hi there,
After submitting my first app to itunes connect, I got the returned error of "2.10: iPhone apps must also run on iPad without modification, at iPhone resolution, and at 2X iPhone 3GS resolution"
I have attempted to resolve the issue by making my app work on the iPad then scaling for the iPhone however it just is not as fluid as i would like it to be. So is there a way to make it so it is an iPhone only game? (I can then make an iPad version of it if it does well etc.)
I apologise if i am missing something stupid here, however i have checked all my identifiers/profiles/portfolio's and could not find an option of making it iPhone specific.
Thanks for your time.
Comments
Hey @daryljburton,
You can make it iPhone only. There are 2 things to double check.
1: Is the platform you are building it for set to iPhone?
2: When Publishing your app make sure, on the left hand side you selected iPhone and NOT iOS Universal.
Hope that helps!
Thanks for the reply.
I do have it set up on the platform: "iPhone Portrait" and also did publish with the iPhone option.
After looking at my binary details on iTunes Connect - it says: "Device Family : iPhone / iPod Touch" which leads me to believe i set it up correctly?
The complete error from Apple was: "Your app did not run at iPhone resolution when reviewed on iPad. While your app may be built for iPhone or iPod, it must still run on iPad, at iPhone resolution and at 2x iPhone 3GS resolution"
Any clues?
Thanks again!
(Edit: I have included some iPad screenshots in iTunes Connect... could that be why they think i want it to be used on iPad's?)
Hey @daryljburton,
I'm not sure if that would do it. I don't believe the iPad screen shots are required so I would remove them if they are not required. Also, just to double check, make sure your on your project, under Home, and under Project Info that Resolution Independence is selected!
Okay, I'll remove them then.
It wasn't ticked before, would that make a difference? I didn't know what it did!
I don't really want to wait a week for a review just to find out it doesn't work again!
Thanks for the help.
I know it's strange. I only made my game or iphone and iPod. But they said it works for iPad? Never wanted it for iPad so it's strange lol
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Sorry, so by checking 'resolution independence' it should work?
Didn't fully understand that last post!
Thanks
Little bump up.
Can anyone conclude this?!
Thanks
@daryljburton - I'm having the same issue. Did you, or any one else manage to solve this?
Have the same issue, anyone with experience? please help us?
Hey guys, so I am basing this off the error that @daryljburton posted below.
Did you guys check Resolution Independence in the project info section? If not you need to do that. This is what allows the images to display retina, "2x iPhone 3GS resolution". Also, if you did not have it selected you may need to update your graphics to 2x the size they are.
For instance, lets say you have a box in your game and it is currently 50x50 with resolution independence off. Now when you turn on resolution independence, you will want to make your box 100x100 then when you place it in the scene it will register as 50x50 while still being 100x100.
Just a rule of thumb, at the beginning of any project, I would recommend checking to make sure resolution independence is selected!
What they probably meant was that when you are in the app store on the iPad you can select to download iPhone versions of the apps and they work on the iPad! LOL
When you say image size 100x100 you mean the actual size of image when you add to project correct?
That is correct @gattoman. So lets say you are using Photoshop, make it 100x100 in Photoshop then when you import it into GameSalad and drag it into the scene then it will show as 50x50 just as long as you have resolution independence checked. If resolution independence isn't checked, when you drag it into the scene it will show as 100x100!