Weird thing happening when Actor Width and Height are not equal

Hello, I'm pretty new to Game Salad.

When I make an actor a rectangle the collide behaviour doesn't work as expected.

If the actor is 100px x 140px and is colliding with the floor the actor only collides at the point it would if it was 100px x 100px. So overlaps the floor by the 40px.

I'm sure this is something really obvious but I'd appreciate the help...

Comments

  • SocksSocks London, UK.Member Posts: 12,822
    edited March 2014

    It is probably caused by the way you have your rules, behaviours and/or attributes set up.

    I'd first check that the collision shape is set to rectangular (rather than circular).

  • iknowdavehouseiknowdavehouse Member Posts: 7

    Thanks, you know what — I duplicated this file to strip it and make a "master" behaviour project. It might be the original character was set to circular, that would make sense. Thanks

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