Quality

Hi i just published my first app and i downloaded it on to my iPhone 4s and it look crap. every thing pixelated. However on my friends phones it looks fine. It also looks a lot better on android. I used nightly for both android and apple and used stretch as i made it on iPhone legacy.

Comments

  • quantumsheepquantumsheep Member Posts: 8,188

    There's a bug I think in Universal apps that the GS team are (hopefully) looking into.

    A few more details would help from you I'm sure.

    You have an iPhone 4s, and it looks crap.
    It looks fine on your friend's phone, but what is it? Another 4s? A 5? A 5s?
    Also, what android device does it look better on?
    Are you using resolution independence?

    More details would really help I think!

    QS =D

    Dr. Sam Beckett never returned home...
    Twitter: https://twitter.com/Quantum_Sheep
    Web: https://quantumsheep.itch.io

  • mrcameron999mrcameron999 Member Posts: 182
    edited March 2014

    Friends phone is 4s, don't know on android devices just generally its not blurry on android, I was using resolution independence in the published version i just turned it off tho and set graphic option in actors to horizontal wrap fixed, vertical wrap fixed.

    Could i use iPhone and put stretch on it

  • quantumsheepquantumsheep Member Posts: 8,188

    Well, two identical phones looking different graphics wise is VERY odd!

    Or are you now saying it was a different version? I think your answer may like there maybe?

    Dr. Sam Beckett never returned home...
    Twitter: https://twitter.com/Quantum_Sheep
    Web: https://quantumsheep.itch.io

  • mrcameron999mrcameron999 Member Posts: 182

    yes strange i know. If i had images like 97x65 pixels and had resolution independence on would that make it blurry

  • mrcameron999mrcameron999 Member Posts: 182

    Is there a way to transfer a nightly build to a stable realise and what is the difference between Release Candidates, and nightlies

Sign In or Register to comment.