How to make gun shell actor bounce along floor
Zombiebrains
www.zombiebrains.co.ukMember, PRO Posts: 296
Hi all
I have a gun shell actor that fall from behind the main actor when a shot is fired. I have an actor called CONCRETE which is an invisible floor on the scene.
I'm trying to get the gun shell case to bounce nicely along the floor (To the right of scene) but cannot work out the gravity issue to add to the gun shell actor.
I have it dropping with CHANGE VELOCITY to down and rotating nicely but when it hits the CONCRETE actor with a collide rule, it bounces once and the flies off scene upwards?
Does anyone know a nice trick to get the gun shell doing some nice small bounces on my floor?
Thanks guys
It takes a Zombie to know a Zombie!!!
Comments
Sounds like you have bounce set to 1 in both actors try setting it at 0.1 then work your way up till your happy.
http://www.deepblueapps.com/gs-particles-set-2/
Darren.
Hey man,
This may help you -- take a look at the second particle effect: http://www.deepblueapps.com/gs-particles-set-2/
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Hi mate
That's great...thank you so much. Will check it out
It takes a Zombie to know a Zombie!!!
Hi Darren
Thanks for the heads up! Does the bounce value effect the speed it flies off at then?
It takes a Zombie to know a Zombie!!!
Yes if you imagine bounce at 1 is like a power ball (very bouncy) and 0 is like a brick 0 bounce that's about the best I can explain it.
Have a play with the settings also density.
Darren.
Hi Darren
Thanks for the update...i'll have a play around with some values
Thanks again for your help
It takes a Zombie to know a Zombie!!!
Your welcome, gl with your game.
Darren.
Thanks Darren!
It takes a Zombie to know a Zombie!!!