APK says its a VIRUS

Originally I worked on my game in the windows gamesalad version. I transferred my work to my mac and published it to gamesalad portfolio. After I sign the apk and try and upload it to my gmail, I get message Virus detected and it won't let me upload. What is going on? Why am I getting a false positive and how do I get rid of the so-called virus issue?

Comments

  • gingagaminggingagaming FREELANCE GS DEV Member Posts: 1,692

    @andrewhnovak@gmail.com‌ Are you trying to attach it to an email? If so, simply zip the file before upload.

  • andrewhnovak@gmail.comandrewhnovak@gmail.com Member, PRO Posts: 77

    I did zip the apk and I still get "Virus Detected" when I try uploading the zip file. Is this a common issue or something? Because it concerns me when publishing my game.

  • lycettebroslycettebros Member, PRO Posts: 1,598

    The virus detected has been an issue with apps made with GS. Google sees the file as having a virus when it does not.
    This error was supposed to have been fixed I thought with an update to the publishing server. Or perhaps it was only the nightly build that has this fixed and 10.4.1 is still causing it.

  • lycettebroslycettebros Member, PRO Posts: 1,598

    Are you using 10.4.1 or an earlier version?

  • andrewhnovak@gmail.comandrewhnovak@gmail.com Member, PRO Posts: 77

    I am using Creator 0.10.4.1, but I don't see a later build for the windows version

  • tenrdrmertenrdrmer Member, Sous Chef, Senior Sous-Chef Posts: 9,934

    no thats all you have for the windows version i believe. There was an issue with devices calling the apk a virus but that sounds like a setting in your gmail or a setting in your browser. you should send a bug report to GS but i have a feeling the issue is not on their end.

  • andrewhnovak@gmail.comandrewhnovak@gmail.com Member, PRO Posts: 77
    edited March 2014

    It works if I send the file through Google drive and install it through that but says it's a virus if I try and open it with gmail.

    What I really need to know is will this issue go away when I publish to the google play store.

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