Invalid Provisioning Profile

natedawgghnatedawggh Member, PRO Posts: 34

I keep getting rejected after the upload with apple telling me I have an invalid provisioning profile—the problem is that its the update to my original app and I am using the exact same provisioning profile as I have and have made no changes to that. Help?

Comments

  • Mash_MobilityMash_Mobility Member Posts: 33

    I would just contact their developer support and ask them. They have been very helpful for me. Their phone number (if you are in the US) is 8774121658

  • neomanneoman Member, BASIC Posts: 826

    Go into Xcode and look at what provisioning profiles are listed. Remove any expired or invalid provisioning profiles for that app then make sure only the valid one is listed. While publishing GS might have picked an invalid provisioning profile for the app which would cause your issue. In Xcode all the provisioning profiles will have the same name but next to it you will see valid, invalid and expired ones. Remove the bad ones, republish the app then upload and you should be good ... :wink:

  • natedawgghnatedawggh Member, PRO Posts: 34

    Yeah, I checked those in Xcode. Actually, I just sorta figured it out.... I was replacing the images in the app package with compressed versions, and even though they have the same file name, it causes apple to reject it but saying the provision is invalid. This doesn't happen if I just upload the generated app package from GS untouched.

    Is there anything I can do after replacing the images with compressed ones to avoid this? Its literally the difference between a 145 MB game and a 45 MB game.

  • neomanneoman Member, BASIC Posts: 826

    No you can't do that .. Replace the images in GS creator then package the app. Once the app is packaged don't modify it and upload as is.

  • natedawgghnatedawggh Member, PRO Posts: 34

    Thats what I did initially. GS still regenerates my images even if I do it... its 51 MB uploading and comes back 145 MB, with all the PGNs increased in file size.

    Is there a way to tell it not to do that?

  • neomanneoman Member, BASIC Posts: 826

    Have you got a tick in RI ???

  • natedawgghnatedawggh Member, PRO Posts: 34

    I disabled RI. It was making the game 174 MB. It's literally re-generating all my PNGs after publishing to uncompressed sizes but using the already compressed images of lower quality (used ImageAlpha for the compression... great program).

  • neomanneoman Member, BASIC Posts: 826

    I think your issue is with ImageAlpha. It might not be really compressing the images and when loaded into GS they expand ... I haven't used this app but others have used it. Google ImageOptim then download it. It is FREE. Drag your images into it then they will be compressed. Once you have the compressed images make a backup copy of your project then right click on it and select "show package contents" go to the images folder and replace with the compressed images then republish your app then you should be good.

  • natedawgghnatedawggh Member, PRO Posts: 34

    I'll try that thanks!

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