crashes on device!
I have a game on the iOS App Store, called Jump Jump Boom. It was running fine. Then the other day it started crashing quickly and consistently. As far as I know, this didn't coincide with any updates of the app, the iOS, or GameSalad. It was working one day. Then the next, it wasn't. I started making more development builds and they exhibited the same problem. The game is a bit over 40MB so I'm suspicious of its size.... the only time I got it working again was when I accidentally resaved the project and disconnected all the images (so the game played with nothing but blank squares). This took it down to about 11MB.
It seems like a memory leak of some kind. Even if I just stay on the main menu, everything is copacetic for about 30 seconds then the app just shuts down. Regardless, I don't understand why it started crashing all of a sudden.
Any ideas anyone? I'm hoping there's a better option than massively downsizing things... since I'm not sure how possible that'll be.
Comments
I just tried playing it in airplane mode (on a whim) and it crashed almost immediately (repeatedly). When out of airplane mode it crashes after 30 seconds or so...
I have no idea how to interpret this.
I had the same problem last week. Its not a published app, but its out for testing. It was running perfectly but all of a sudden people reported crasches and I experienced it on my own devices too. I did not change anything or updated anything. When looking at it in Xcode it seems that the memory usage is way higher than it was before, but thats just for a while.
Reducing the size of your music and images will help but i think GS still has a memory leak like you say.
Darren.
I also having crashes in the ad hok and i didn't put images in my test.
What's going on?
Is anyone with Pro having this problem? I'm suspicious of the GameSalad Network ads for some reason...
Which Ad network are you using? I am using Playhaven ( just between levels ) seems to be working fine.
I'm about to be a Pro, and i'm going test and post the result here.
GN that was my issue, now as a Pro when i turn off the GN everything runs fine!
Hmm. I got an email today from GameSalad's bug team and they confirmed my suspicions and everything is fixed now. The problem was on the network side. I suppose until I get a pro license that's just a liability I'll have to live with.
Also... download my game, Jump Jump Boom... iss fun!