Introduce New Actor to Spawn Sequence
Tim_A
Member, PRO Posts: 60
Hi all,
Just wondering what the best procedure for this might be...
I currently spawn an actor every 2 seconds, which flies across the screen at a random angle... that works no problem.
As the score increases, the spawn rate increases... that works no problem.
What i would like to do is introduce a random 'enemy' into the spawn pattern.
So imagine a load of hearts flying across the screen which the player collects, then all of a sudden a bomb flies across the screen which must be avoided.
I realise I could simply setup a new actor and spawn these, but I don't really want any timing overlaps.
Any suggestions?
Regards
Tim
Comments
Solved.
In case anyone's interested... I just introduced a random integer which switched between 0 and 10 every second... then when the integer was 10 I spawned the enemy actor.
Seems to work perfectly