Just a few quick questions before I go Pro

Greetings! I have a couple of questions that if answered would help clear some questionmarks. When I create a project for iPhone portrait and leave the resolution independence unchecked it creates a scene at 320x568, shouldn´t it be 640x1136?

Is there any way to test on a virtual or real iOS device without going through the whole publishing process?

Is there any way to test on a virtual or real android device without going through the whole publishing process?

Thanks in advance for taking the time to answer!

/Anders

Comments

  • TheGabfatherTheGabfather Member Posts: 633
    edited March 2014

    It's really 320x568 for the scene size, no worries. Just make sure to upload Retina resolution images for your art so you can take advantage of Retina properly.

    Yup! You can use the Gamesalad Viewer for rapid-prototyping (at the end of the day though, it's still just an emulation and it won't beat ad hoc testing's accuracy). Read more about it here.

    edit: oh yeah, and you can read up on Android testing with the Gamesalad Viewer here.

  • quantumsheepquantumsheep Member Posts: 8,188

    Hey there, welcome!

    To answer your questions:

    1. The screen size/resolution is the same, the pixel density is double. This means that to display correctly, your art should be double the size of your actors in-game. e.g. 32x32 size actor will need 64x64 size art. The actor size will stay at 32x32, but it will look great on retina displays as it has double density art work.
    2. You'll need an apple developer licence to test on your device. This is around $99 a year, but is essential if you want to test your game on a device (and you SHOULD want to test!)
    3. If you have a dev licence you can grab Xcode ( you may able to use Xcode without a licence - not sure - always had one!). You'll find a simulator in there somewhere. Not sure about Android, sorry!

    Hope that helps,

    QS =D

    Dr. Sam Beckett never returned home...
    Twitter: https://twitter.com/Quantum_Sheep
    Web: https://quantumsheep.itch.io

  • KillerPenguinStudiosKillerPenguinStudios Member Posts: 1,291

    Hey @MonDieu72‌,
    Resolution Independence doesn't change the scene size. It is for when importing graphics. It is used for Retina. For example, if you have an image that's 50x50 and Resolution Independence is unchecked then it will be 50x50 when placed in the scene. But, if you have Resolution Independence checked and take that 50x50 graphic and place it in the scene then it will be 25x25. Thats because in Retina, the graphics are double the pixels.

    You can test on a real iOS device through the GS Viewer app that you put on the phone. When you have the app on your iOS device and it is on the same WiFi as your computer then when launching the app, in GS Creator you can then choose to launch the app on your device and test it on there.

    As with the iOS, there too is an Android Viewer you can instal on your android device.

    Hope that answers your questions!

  • MonDieu72MonDieu72 Member Posts: 27

    Thanks for answering guys, much appreciated!

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