Gesture Recognization

Conifer_AppsConifer_Apps Member Posts: 100
edited March 2014 in Working with GS (Mac)

Is it possible to recognize gestures on a touch screen using gamesalad? Say swipes, circle gestures, more complicated ones, etc. The only way I can think of is registering change in x and y values for swipes of a finger on a screen, but I honestly couldn't begin to think of how to do circles or say an L shaped gesture. Any help would be appreciated.

Comments

  • Braydon_SFXBraydon_SFX Member, Sous Chef, Bowlboy Sidekick Posts: 9,273

    I know you can definitely detect swipes -- that's no problem. Circles may be harder if not impossible. You can probably work out a pinch to zoom, but that would take some thinking power.

  • lycettebroslycettebros Member, PRO Posts: 1,598

    Hmm some smart person is likely to have the maths for this.
    I suggest a clunky way as in having invisible actors at key locations of your shape and it is required they touch (enter/swipe) each shape in an order that would roughly determine the shape they have made…if that makes sense. It would not be perfect but it would work for an 'L' shape I think (not a circle).

  • RThurmanRThurman Member, Sous Chef, PRO Posts: 2,880

    Sure! GameSalad can easily handle gesture recognition. Unfortunately, it takes a bit of R&D to get to the point where we can handle GameSalad!

    Study it out! I guarantee that its doable with GameSalad.

    For my own part, I'm working on GameSalad being able to recognize the gestures used in a 'Darklings' type game. Unfortunately, I'm swamped and can't devote much time to it until mid-May or so.

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