Single scene or multiple scenes for a story book/novel ?

shubhank008shubhank008 Member Posts: 12
edited March 2014 in Working with GS (Mac)

Is it better to use multiple scenes for a story book or use a single scene ?

The story will be divided in arcs (4) and each arc will have chapters.
Each arc/chapter will have around 300 pages~ average.

The layering of the scene is like this :

  • -Background Image
  • -Character sprite image (left or right or both if 2 chars)
  • -Dialogue background image (just a placeholder to show convestation beween characters)
  • -Dialouges (actual conversations shown above the Dail.BG)

All these things will always be present per story page, and aside these sometimes 2-3 buttons will show to ask for user choice which will change how the story unfolds.

A small minigame might also be present using the gestures of touch devices but yeah that will reside in its own scene for the sake of it.

I am a bit confused how to manage hundreds of dialogues, character sprites and background arts within a single scene and change them using touch event on the dialouge_BG actor.

Is the best way to do is save everything related to text, images etc. in table and then use behaviours and rules in a linear flow to keep changing actor attributes ?
But for that do I need 100's of rules for each tap or can I create a loop of rules and use some kind of counter like +1 to increment row value

Comments

  • JDuaneJJDuaneJ San Francisco Member Posts: 300

    I made a storybook all in one scene (with the exception of the Main menu). It gets really complicated when you have anything like animation or interactive components. If you plan on doing 300+ pages then I would actually question if you picked the right tool for the job.

  • shubhank008shubhank008 Member Posts: 12

    @JDuaneJ said:
    I made a storybook all in one scene (with the exception of the Main menu). It gets really complicated when you have anything like animation or interactive components. If you plan on doing 300+ pages then I would actually question if you picked the right tool for the job.

    How did you handled the text/dialouges and various layers and elements of the story and its progression ?
    And for me 1 page = 1 frame and 300 pages are a average count for 1 story arc of a VN, do you mean GameSalad can't handle 300 pages/frames for 1 story arc.

    1 Frame = BG_image + Dialouge + Character Sprite

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