create two attributes, call them like collideX and collideY
Create a rule the actors collide change attribute collideX to self.position.X and collideY to self.position.Y
Keep it in mind that this wont work very well (if at all) for a tower defence style game. Somebody made a good looking tower defense template (sort of). Search for tower destroy or something.
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Create a rule the actors collide change attribute collideX to self.position.X and collideY to self.position.Y
Keep it in mind that this wont work very well (if at all) for a tower defence style game. Somebody made a good looking tower defense template (sort of). Search for tower destroy or something.