Trying to test the game on my iDevice but...

BonepileGamesBonepileGames Member Posts: 194
edited March 2014 in Working with GS (Mac)

Hello to GS Community,

I have tried to test my game on iOS Simulator, but wasn't very delighted by the results because the whole MAC is lagging. I am using MacInCloud. -NOT TRYING TO ADVERTISE-

I wanted to try it directly on my iPhone 4 iOS 7.1.0 but when I plug my iDevice into the computer, it doesn't show up in the Organizer of Xcode. What am I doing wrong?

Also, my project is made on iPad Landscape RI checked on. Used the NEW METHOD FOR UB OF @Voidedsky (used iPad Landscape to iPhone 4 and iPhone 5 file which can be found on the first page). When I tested my app on iOS Simulator using iPhone 3.5-inch some of the objects are as they should be but others are smaller for the selected iDevice. The same thing is for iPhone 4-inch even smaller objects.

I need your help because I am near the finishing line and so frustrated by the complexity of testing and publishing a game (maybe because it is my first time) that I can give up soon.

Thank you

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