Resize of actors not working?
Metallo
Member, PRO Posts: 86
Hi everyone,
I'm making a platform game with on-screen touch controls for movements, jump and fire.
Initially I had actors 48x48 pixels but realized they were too small and decided to enlarge them to 68x68.
I tried to change the size of the prototype, to delete them and re-drag the actors on the screen, to re-load the bigger images, everything but didn't work, the size still remains 48x48 when I test the game on the iphone or even on the mac, although I can see the bigger images on the stage during the development.
Any idea? Is it a know bug/issue?
Cheers
Comments
Forgot to mentions, the actors that don't resize are the ones to control the movements/jumps/fire
No ideas why it happens?
Double click on the actor & Change the individual actor size rather than the prototype.
Thanks for the answer, unfortunately I already tried and didn't work:(
I can't answer your question but you should consider your actor sizes in relation to memory a 64x64 actor takes up 64 kb of ram a 68x68 will move up to the multiple of 2 which is 128 kb. There is plenty to read about image sizing do a search and read up a bit it will make your game run smoother and load faster.
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Thanks a lot for your suggestion that I will certainly follow...it's my first game ever and I have a lot to learn:)