Problem with overlap shine effect.

I am working on a function. Say, when i drag item A overlapping with item B, B shinning.
Because there are too many type of item B, i am not going to create a shine effect picture for each of them.
I am trying to make a function detect whenever B collide with A, it spam a shine effect under it. Else, the shine would be invisible.
However, B could be drag too, and there are way too many item B in the scene.
I need each of the shine effect follow each of the parent B position at the same time. So i still need to tell the scene all the B position and let the shine effect follow it.
Is there a less complicated way to do it? Hope u guys can give me some opinions.

Thank you guys.

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