Bounce means the actor's physically bounce off each other when colliding. The behaviour is called "Collide" and the rule is entered as "Bounce when colliding with....."
you can still test for collisions without "Collide" behaviour, but the actors will just pass through each other.
That gives me an idea for a way to get players in a platformer to "bounce" or jump ... Have an invisible actor slide up from the bottom, lined up with the player, just higher than the platform. If you set the density right, you would get a jump effect...
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Bounce means the actor's physically bounce off each other when colliding. The behaviour is called "Collide" and the rule is entered as "Bounce when colliding with....."
you can still test for collisions without "Collide" behaviour, but the actors will just pass through each other.