Only use tilt/rotation with the accelerometer?
Approw
Member Posts: 703
Is it possible to only use the rotation/tilt of the device when using the accelerometer?
I use an actor that can moves left and right (X) based on tilting the device. But when you shake the device it also moves, kinda annoying when you play the game in a bus or a car for example.
Comments
anyone? maybe a workaround?
You might try smoothing out the raw input. For example, instead of using the accelerometer data directly, you might try creating a running average.
@RThurman
I was thinking about that too, but how can you do that without reducing the responsiveness?