Moving platform and actor collisions
Hi i have a moving platform actor with three self attributes two real attributes mymax and my min and a an integer called my speed. https://www.dropbox.com/s/659y89stg0gqdvs/Screenshot 2014-04-08 23.23.31.png
And a ball actor
I have the rules set so where it will move up and down according to what maximum and what minimum i set the actor at on the screen and in the self attributes , and that when the ball collides with the platform it would bounce of but thats not the case.
The problem is when it collides with and actor which i made to act like a ball. It will pull the ball when launched towards the platform actor , hold for a sec then fling it somewhere or it will just keep the ball actor attached to the platform.
I was wondering how could i fix this?