Moving platform and actor collisions

MegaemmanMegaemman Member, PRO Posts: 72
edited April 2014 in Working with GS (Mac)

Hi i have a moving platform actor with three self attributes two real attributes mymax and my min and a an integer called my speed. https://www.dropbox.com/s/659y89stg0gqdvs/Screenshot 2014-04-08 23.23.31.png

And a ball actor

I have the rules set so where it will move up and down according to what maximum and what minimum i set the actor at on the screen and in the self attributes , and that when the ball collides with the platform it would bounce of but thats not the case.

The problem is when it collides with and actor which i made to act like a ball. It will pull the ball when launched towards the platform actor , hold for a sec then fling it somewhere or it will just keep the ball actor attached to the platform.

I was wondering how could i fix this?

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