Change attribute value after completing move
mxs2649
Member Posts: 32
I have multiple balls on screen and i want all of them to move a certain direction when my fly actor touches any of them, so i made a attribute touch and whenever fly touches any ball, it sets the touch to true. Then in the ball actor there is a condition that when touch is true, they move for 2 seconds and then i set the touch to false again. The problem is that it is setting the value to false and thus not every actor is moving. I have them in the same rule and i have the run to completion checked on too in the timer. What should i do about it?
Comments
I changed the touch to false after .3 seconds, it looks like that was the problem.