Change attribute value after completing move

mxs2649mxs2649 Member Posts: 32
edited April 2014 in Working with GS (Mac)

I have multiple balls on screen and i want all of them to move a certain direction when my fly actor touches any of them, so i made a attribute touch and whenever fly touches any ball, it sets the touch to true. Then in the ball actor there is a condition that when touch is true, they move for 2 seconds and then i set the touch to false again. The problem is that it is setting the value to false and thus not every actor is moving. I have them in the same rule and i have the run to completion checked on too in the timer. What should i do about it?

Comments

  • mxs2649mxs2649 Member Posts: 32

    I changed the touch to false after .3 seconds, it looks like that was the problem.

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