Braydon_SFXMember, Sous Chef, Bowlboy SidekickPosts: 9,273
@CodeWizard said:
I spent many hours this weekend getting our new image format together ".gsimage" It's ready for implementation on the publishing side. I'm getting it into the engine today. It's my hope to send it over to QA for verification today.
This new image format will only be applied during adhoc / release publishing. Image loading in the viewer and preview will be remain the same. We have some other optimization ideas for those tools but they seem less critical at this point than the final builds of your games.
@CodeWizard said:
I spent many hours this weekend getting our new image format together ".gsimage" It's ready for implementation on the publishing side. I'm getting it into the engine today. It's my hope to send it over to QA for verification today.
This new image format will only be applied during adhoc / release publishing. Image loading in the viewer and preview will be remain the same. We have some other optimization ideas for those tools but they seem less critical at this point than the final builds of your games.
@CodeWizard said:
I spent many hours this weekend getting our new image format together ".gsimage" It's ready for implementation on the publishing side. I'm getting it into the engine today. It's my hope to send it over to QA for verification today.
This new image format will only be applied during adhoc / release publishing. Image loading in the viewer and preview will be remain the same. We have some other optimization ideas for those tools but they seem less critical at this point than the final builds of your games.
I've been having a problem with the Android Viewer in 11.0.6. It doesn't seam to load some scenes (all the levels). I tested a real build on iOS and it didn't have this bug.
Comments
Good to hear! Thanks for the update!
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Ooohhhh... Very nice!
Awesome!
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I've been having a problem with the Android Viewer in 11.0.6. It doesn't seam to load some scenes (all the levels). I tested a real build on iOS and it didn't have this bug.
Will we see the results today then? If not, I'm just going to have to submit without.
That sounds Excellent @CodeWizard hopefully we can try it out soon!