My actor won't stop falling
AppDesignersInc
Member Posts: 3
So i turned off all gravity on my actor yet he slowly falls to the left and down and gets faster and faster until you interact then he restarts his falling please help!
Comments
check the actor, it may have an accelerate rule in it.
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It does not. I checked and rechecked!
Do you have Scene gravity on?
If that's not the issue, try deleting the actor from the scene and then re-adding it. This will resolve any chance that you double-clicked and unlocked the actor to create an instance with separate rules from the prototype.
Actors don't just fall. So you've added a rule somewhere and we can only guess at this point. If you want to post screenshots of your rules, we can hopefully spot the mistake.
New to GameSalad? (FAQs) | Tutorials | Templates | Greenleaf Games | Educator & Certified GameSalad User
Odd that your actor is still accelerating after gravity is turned off. It should keep falling but at a linear rate. The reason for this is that if you are turning gravity off by setting it to 0, it will in fact keep going down. So you will have to change attribute Self.Motion.Y to 0 immediately after setting gravity to 0, if that's what you are doing.
But you seem to claim it keeps accelerating rather than falling at a constant pace so there might be an accelerate behavior you are missing somewhere...
Ive looked but cannot find any problems in the commands or attributes
All of my actors that are movable slowly fall the the left and down accelerating speed. There are no problems that i can see in any of the actor settings PLEASE HELP!
Do you have gravity switched on ?
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New to GameSalad? (FAQs) | Tutorials | Templates | Greenleaf Games | Educator & Certified GameSalad User
I suggest you start a new project. Something you've done is causing the movement and if you start over from scratch you'll either avoid the problem or figure out what was causing it.
New to GameSalad? (FAQs) | Tutorials | Templates | Greenleaf Games | Educator & Certified GameSalad User
As mentioned before, is scene gravity 0?