Only one side of an actor constrained to another actor
pryceczech
Member, PRO Posts: 15
Thinking like a cone. I want the large end to be stationary, and the lines that point to the small end to always point to a moving actor.
Sort of like a flashlight beam, but the flashlight stays stationary. The user will move the flashlight (focus point) around, and the beam will follow.
Is there any way this can be done? (Trying to explain it the best way I can, I apologize if it's not too clear).
Comments
I think I understand . . . . let me press some button . . . back soon . .
@Socks it better involves some sin or cos
Lump Apps and My Assets
Here's a quick idea, not sure if it's quite what you want, you might give you some hints.
Link: https://www.mediafire.com/?t7djvqd2qfvm9f1
None ! although you could have used sin / cos in determining the angle, damn, must be losing my edge.
Ah! One "losing my edge" badge coming up!
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That's got to be worth a couple of hundred points ?
This looks a TON like what I'm looking to do! I'll have to flip it around, where the small end follows a point/actor.
Thanks so much, socks. You should get another badge.
Lol !
Did you hear that @Braydon_SFX ?
Ehh shut up. you and your boat load of badges this week. :P
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This is just the beginning, do I get a badge for 'boat load of badges in week' ?
@Socks ... No. I should be the one getting a badge for awarding you all of these badges. The badge factory is running like crazy. I've got men up night and day trying to keep up.
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Just think, I am keeping those men employed, keeping them in work, I deserve a badge for that too.
Employed? Man this is valenteer work- they aren't getting paid!
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