anaglyphicity
Socks
London, UK.Member Posts: 12,822
Ok, I made the word up in the title, sounds like it needs to exist to the neologist in me (I didn't make that one up).
Here's a very basic and quick GameSalad anaglyph test, it's simply a ball coming towards you (out of and passed the screen) and then it moves away (into and beyond the plane of the screen) . . .
Link: https://www.mediafire.com/?726t3et92a8azac
Of course you need some anaglyph glasses, fairly easy to find, the front cover of kids comics is a good source or in toy shops, otherwise it's a case of raiding the local stationery shop to make your own, otherwise they are a dollar or two on ebay.
Comments
I will have to track down some glasses for this one! Can't wait to see it
@Socks I get your point here, but this will never work properly. As a filmmaker i know you need to separate 2 color channels out of an image. Gamesalad wont be able to do this, so I guess its going to be a lot of image rendering in after effects haha.
If you look at this image you see the red, blue, and a colored image. Not just red and blue because this would drive your brains crazy. I have added a modified version of your project. It's not perfect or ideal, but maybe this can help you with your prototype.
https://www.wetransfer.com/downloads/5083d55ac4bd972f9e0a981a6b96b91020140418084755/a1e817d340923c1dfef2dee57cbb1a5920140418084755/d15a92
No one said anything about using images, It works just fine, grab a pair of red / blue glasses and check it out.
@Socks I have a pair of glasses and ofcourse you see the 3D effect, without a doubt! But the blue color wasn't correct, and without a real object in the middle which "should" act as a 3D object, your eyes or brain cant handle this for a longer period of time. Just saying, but definitely an awesome idea. Keep up the good work!
(btw, I worked for discovery international on The Wild Life Man in 3D, and lots and lots of other stereoscopic films and animations.)
The blue colour was correct ! Honestly !
I'm defining 'correct' as the colour that is most effectively filtered out by the red lens when on a black background, you could use cyan, but the fact that it's not a pure colour (it's green and blue light mixed - whereas blue is just blue light) means it will always shows up in the red lens.
Try it for yourself, on your images try cyan-red, then blue-red, you'll see that blue-red gives a much better (near perfect) separation, where as cyan-red causes ghosting.
Of course there is a reason most images you see use cyan, cyan will give you a better chance of holding the original colours on a coloured image, if you are using a photographic image for instance you have zero chance of convincing the viewer's mind that they are looking at skin tone through a blue filter ! Whereas with cyan you can just about fool the eye - but cyan results in a lot more ghosting, but for more graphic elements like anaglyphic FlappyBird (OMG, I've said it, I've actually said it, it's out there now!) red-cyan glasses for blue-red images giver much much better separation. Of course red-blue glasses for red-blue images would be even better, but they are not commonly available.
A magenta-cyan scheme is also better than red-cyan, better colour representation than red-cyan and less ghosting - but still not as good as red-blue given that both cyan and magenta are made up from other colours.
There are quite a few other non red-cyan schemes, anacrome, triscopic, red-green . . . etc etc.
So, I'm sticking to red-blue images for people to view through commonly available red-cyan glasses, it's the best bang for your buck with graphic elements !!
Worked as an animator myself for years, still do quite a few jobs (although it's no longer my full time job) and I've done a fair bit of 3D myself, got a few old (cheap mirror split) 3D lenses from a job I did a long long time ago, I might dig them out and see if I can shoot some anaglyph for GS on them !
I'm planning on opening an online opticians, there will be a website link right inside my anaglyphic game, I'm going to be rich ! Rich I tell you, Rich !!
Can someone send me some 3D glasses, please? I'm interested to see the effects!
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90¢ + free shipping !
http://www.ebay.com/itm/UN3F-Red-Blue-Plasma-TV-Movie-Dimensional-Anaglyph-Framed-3D-Vision-Glasses-2014-/161198036705?pt=US_Video_Glasses&hash=item258826d6e1
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Pssh, you think I have that much money?
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Damn, all those weeks hidden in the bushes outside Braydon's apartment building with a zoom lens . . . wasted !?
You are on fire Socks - most entertaining
I have to say that I had to Post title twice as I thought it read analglyphicity.
You'd laugh at a burning man ?
Got some glasses and the effect has ghosting in the viewer on the Mac but is not visible on an iPhone 5 ~ there's a lot of colour shift in devices these days but my oh my it looks mint Ace stuff @Socks
Cheers @matarua !
Try this with your glasses, it's a cube, you drag it left and right to spin and drag it up and down to bring it nearer or push it further away from you.
Link: https://www.mediafire.com/?uwzpsldutsqqqw8
. . .
...brings back memories of my dance classes
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@Socks that is epic - how it actually comes out of the preview window is like wow cool, real 3D action - love it!
What's nice about having something you can move into the screen and out towards you - passed the plane of the screen - is that it is driven by the horizontal position/s of the two L/R images, so this value can be used to determine whether your 3D object is behind or in front of a second game element, or even just the plane of the screen . . . so . . . you can have objects interacting with the 3D object going behind and in front of it (depending on where it is on the Z axis).
Example . . . . if your object was a space ship - and the game was a simple left to right endless scroller, you could move the space ship in and out of the screen to avoid oncoming objects that are randomly spawned in the Z axis (their X position, Y position and the distance between them [Z axis] would all be randomised)
Lol, it took a few hours for the joke to register but I get it now . . . . . (I think)
Can't find my glasses.
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