That'd why I said "/animation". I just meant any form of animation for cutscenes.
tenrdrmerMember, Sous Chef, Senior Sous-ChefPosts: 9,934
We have an animate behavior. you can technically make cutscenes with that. though i don't personally think its the best use but I have actually seen someone animate video frames using that behavior
@tenrdrmer said:
We have an animate behavior. you can technically make cutscenes with that. though i don't personally think its the best use but I have actually seen someone animate video frames using that behavior
I've tried that, but GameSalad (PC) crashes when I have more than about 50 images imported.
@tenrdrmer said:
I believe they actually plan to support video eventually. Not flash animations @CodeMonster said:
in a few years it may support this. Its in the roadmap
Comments
Flash is dead!!!! Move along
Honestly though i would not count on it.
That'd why I said "/animation". I just meant any form of animation for cutscenes.
We have an animate behavior. you can technically make cutscenes with that. though i don't personally think its the best use but I have actually seen someone animate video frames using that behavior
I've tried that, but GameSalad (PC) crashes when I have more than about 50 images imported.
in a few years it may support this. Its in the roadmap
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I believe they actually plan to support video eventually. Not flash animations
Cool! Video is even better!