Prevent multi-tapping (cheating)
Tim_A
Member, PRO Posts: 60
Hi all,
Is there a convenient way to prevent people tapping the screen like crazy to cheat a timing-based game?
There are times when double-tapping a button is necessary, so I can't add a delay to the buttons individually.
I thought perhaps a separate actor that counts the number of taps in a second? Or would that be too memory intensive?
Regards
Tim
Comments
you can always just create a seperate actor thats invisible and goes over the whole screen if you wish, it wouldn't increase the memory to much at all.
in this demo iv made, you cant continuously spam the bullets (if you download the project file, youll be able to look at the rules and see how)
So the user cant spam the bullets with rapidly fast taps
Video of it in action:
download: http://www.mediafire.com/download/a63j11atjy3nhqu/automatic+firing+with+enemies.zip
GSINVENTION FREE TEMPLATES
Thanks very much... really helpful