Random Spawning Collision problem. Please help
We are creating a game where there is a spawner which spawns the same actor in 3 different locations at the top of the screen (left, middle and right). We have mostly figured out how to get these to spawn at random intervals, and the speed at which they fall. At the bottom there is an actor we use which moves to the middle, left and right side upon clicking the spot you desire it to go, in order to catch the falling actor. Out problem is that when two of these actors fall RIGHT after another of the same row (for instance, the middle) and collide with the catching actor, it only counts as one point when it should count as two. It seems these falling actors are two close to each other for it to recognize two objects colliding very quickly right after another. Is there anyway to fix this?
Comments
Also, one more thing to add, there is another actor at the bottom, which destroys the falling actor when it collides. Just in case this is relevant.
@devmatt, I assume that the catching actor does the counting? It probably has an "overlaps or collides" rule, becoming true as the first object hits. When the second object hits while the first "overlaps or collides" rule is still true, it will not fire again. Thus only counting once.
A better option is to do the counting in the falling objects.
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