Custom Behavior
ulisse
Member Posts: 25
Hello
Yesterday I downloaded GS and found it really simple and interesting.
But I found what I fear can limit what I can do with GS.
Is there any way to create new behaviors so I can add to my actors quite complex ones as pathfinding?
Hope someone can help me on that
Yesterday I downloaded GS and found it really simple and interesting.
But I found what I fear can limit what I can do with GS.
Is there any way to create new behaviors so I can add to my actors quite complex ones as pathfinding?
Hope someone can help me on that
Comments
Actors - basically Sprites
Attributes - variables
Rules - if/else logic
Expressions - math
You can simulate a function with a collection of nested Rules and Attributes, but a pathfinding algorithm would be pretty tough to implement.
Specifically, you don't have access to loops and arrays, both of which are pretty critical to pathfinding. Also, a recursive "function" would be hard to make.
Setting all that up would be a nightmare.
That being said, you CAN create pretty robust games and apps - you just need to think creatively!
I'm just trying to understand what limits I should consider when designing