Custom Behavior

ulisseulisse Member Posts: 25
edited November -1 in Working with GS (Mac)
Hello
Yesterday I downloaded GS and found it really simple and interesting.
But I found what I fear can limit what I can do with GS.
Is there any way to create new behaviors so I can add to my actors quite complex ones as pathfinding?
Hope someone can help me on that

Comments

  • firemaplegamesfiremaplegames Member Posts: 3,211
    In GameSalad, you have access to four main things:

    Actors - basically Sprites
    Attributes - variables
    Rules - if/else logic
    Expressions - math

    You can simulate a function with a collection of nested Rules and Attributes, but a pathfinding algorithm would be pretty tough to implement.

    Specifically, you don't have access to loops and arrays, both of which are pretty critical to pathfinding. Also, a recursive "function" would be hard to make.

    Setting all that up would be a nightmare.

    That being said, you CAN create pretty robust games and apps - you just need to think creatively!
  • ulisseulisse Member Posts: 25
    Sure :)
    I'm just trying to understand what limits I should consider when designing
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