SlickZeroHouston, TexasMember, Sous ChefPosts: 2,870
You would use an "Interpolate" behavior on the actors Alpha attribute set to go from 0 to 1 over a specific time you designate. If you want the pixelated effect, that's done frame by frame with an animation behavior.
Comments
@jeoncrack, do you mean the "powered by GameSalad" logo at the beginning of this video?
MESSAGING, X-PLATFORM LEADERBOARDS, OFFLINE-TIMER, ANALYTICS and BACK-END CONTROL for your GameSalad projects
www.APPFORMATIVE.com
You would use an "Interpolate" behavior on the actors Alpha attribute set to go from 0 to 1 over a specific time you designate. If you want the pixelated effect, that's done frame by frame with an animation behavior.
@Hopscoth No, this "Feed your inner game designer". PLz helpl me and thank you
@SlickZero Thank you, I have done
@jeoncrack, so you got it to work?
MESSAGING, X-PLATFORM LEADERBOARDS, OFFLINE-TIMER, ANALYTICS and BACK-END CONTROL for your GameSalad projects
www.APPFORMATIVE.com
@Hopscotch i use Interpolate, like: