Legacy iPhone Screen Size Not Detecting? Help!

Hi,

I have managed to create a method for creating a universal build for my game (similar format to flappy bird) involving changing the game.camera attributes, but I have encountered an issue. I have a rule in an actor which says if game.Screen size.height = 480, then change the camera etc. - but none of the changes seem to be having any effect (I have even changed radical things like changing scenes and it doesn't work). I use the same method in the same actor for changing the camera for iPad and it works beautifully! Can someone please either explain why I am being so stupid, or tell me if they have experienced anything like this.

Thanks in advance!

Comments

  • olivernolivern Member, PRO Posts: 17

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  • olivernolivern Member, PRO Posts: 17

    No worries! I've solved it! I was an idiot and now I feel ashamed! I had the preview set at 50%!

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