Universal build help

agueisagueis Member Posts: 420

Hello i have a problem i tried the universal method for iphone 5 and 4 on 2 different scenes and on 1 works and on 2 don´t work, and both scenes have the same same rule, on scene 2 the: scene.Camera.Orgin.Y don´t work.

Comments

  • UtopianGamesUtopianGames Member Posts: 5,692

    Have you tried using stretch to fit in the release candidate, this will cut out any rules you need to make to manipulate the camera and or actors.

    Darren.

  • agueisagueis Member Posts: 420

    Hello , i don´t understand very well, how i use stretch to fit n the release candidate?

  • agueisagueis Member Posts: 420

    I can now preview my game in stretch mode in my mac , but there is any way to preview in stretch mode on iphone 5, can i put a game on the app store on stretch mode?, thanks

  • agueisagueis Member Posts: 420

    anyone can help me?

  • Braydon_SFXBraydon_SFX Member, Sous Chef, Bowlboy Sidekick Posts: 9,273

    @agueis‌ - When publishing, make sure to tick the "stretch" option. That will make your project stretch on the device when testing via ad hoc.

  • agueisagueis Member Posts: 420

    Oh great, thanks very much Braydon_SFX

  • agueisagueis Member Posts: 420

    One last question, my game in the appstore will be optimized for iphone 5 in all the devices in stretch mode?, thanks

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