Universal build help
agueis
Member Posts: 420
Hello i have a problem i tried the universal method for iphone 5 and 4 on 2 different scenes and on 1 works and on 2 don´t work, and both scenes have the same same rule, on scene 2 the: scene.Camera.Orgin.Y don´t work.
Comments
Have you tried using stretch to fit in the release candidate, this will cut out any rules you need to make to manipulate the camera and or actors.
Darren.
Hello , i don´t understand very well, how i use stretch to fit n the release candidate?
I can now preview my game in stretch mode in my mac , but there is any way to preview in stretch mode on iphone 5, can i put a game on the app store on stretch mode?, thanks
anyone can help me?
@agueis - When publishing, make sure to tick the "stretch" option. That will make your project stretch on the device when testing via ad hoc.
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Oh great, thanks very much Braydon_SFX
One last question, my game in the appstore will be optimized for iphone 5 in all the devices in stretch mode?, thanks