Attack help

raze_struckraze_struck Member, PRO Posts: 141

i've been desperately trying to figure this out, basically I have an attack button, I want to make it so that when the player presses the button the actor will attack, but can't attack for 0.5sec afterwards. Also I don't want the player to be able to hold down the button and freeze the attack, or spam the button and keep messing with the boolean.

I have tried so many ways and yet I can't get this down.

Tried declaring a self boolean in the attk button and saying;

IF actor receives press

change attribute : selfpressed to true
otherwise : self.pressed to false

IF self.pressed is true
change game.attk to true
after 0.5 sec change game.attk to false

This takes care of everything, except for the spamming of the button !

Comments

  • joshiwujoshiwu Member Posts: 207

    not to be rude, but your basically starting rom nothing. look at some of the free templates out there, most o them answer this question.

  • tatiangtatiang Member, Sous Chef, PRO, Senior Sous-Chef Posts: 11,949
    edited May 2014

    @raze_struck said:
    IF self.pressed is true
    change game.attk to true
    after 0.5 sec change game.attk to false

    This takes care of everything, except for the spamming of the button !

    This will work as long as you include If game.attk is false as a condition and set it to if ALL conditions are true:

    IF self.pressed is true AND game.attk is false change game.attk to true after 0.5 sec change game.attk to false

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  • raze_struckraze_struck Member, PRO Posts: 141

    @tatiang said:
    `

    I know I'm not going crazy, I did what you said, and even now when i hold down the mouse button on the attack, it keeps constantly changing it to true.

  • raze_struckraze_struck Member, PRO Posts: 141

    opps wrong screen shot

  • raze_struckraze_struck Member, PRO Posts: 141

    refer to this one please ;

  • raze_struckraze_struck Member, PRO Posts: 141

    @joshiwu said:
    not to be rude, but your basically starting rom nothing. look at some of the free templates out there, most o them answer this question.

    It doesn't make sense, refer to the above and tell me where i went wrong. I managed to create an entire inventory system, a level up system, a teleport system, double jump, dash, everything is fine, just when I attack, I can keep spamming the button and changing it to true

  • natzuurnatzuur Member Posts: 304
    edited May 2014

    @raze_struck said:
    It doesn't make sense, refer to the above and tell me where i went wrong. I managed to create an entire inventory system, a level up system, a teleport system, double jump, dash, everything is fine, just when I attack, I can keep spamming the button and changing it to true

    @raze_struck Looking at that logic, my guess would be because of the ordering of logic and the way the rules are set; the game.basicattack to true is causing the issue (making the rule no longer valid before it has time to finish). Try wrapping the Change game.basicattack in a timer of after 0 second run to completion.

    If that doesn't work for you try this:

    **_Rule:

    When touch is pressed
    Attribute game.basicattack is false

    timer: After 0 seconds run to comlpetion:

    Change game.basicattack to true

    Rule:

    When Attribute game.basicattack is true

    timer: After .5 seconds run to comlpetion:

    Change game.basicattack to false_**

    If you want to you can also adjsut the 0 second timer to .1 or w/e feels right for gaps between attacks when someone is trying to spam. Let me know if you get stuck, i've had to implement this in a game with some crazy rules, so I know of another way to do it too.

  • raze_struckraze_struck Member, PRO Posts: 141

    @natzuur said:
    If you want to you can also adjsut the 0 second timer to .1 or w/e feels right for gaps between attacks when someone is trying to spam. Let me know if you get stuck, i've had to implement this in a game with some crazy rules, so I know of another way to do it too.

    thank you soo god damn much !!!!

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