Change Bounciness Attribute

I'm trying to do the following to an actor, whose bounciness is set to 0.5...

Attribute: if drop is false (drop is a game, boolean attribute)
Change Attribute: self.physics.bounciness to 0
Otherwise: self.physics.bounciness to 0.5

For some reason, there is no change during game play to the bounciness what so ever. Does this just not work?

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