PLEASE HELP! Fighting Game Jumping
AfterBurnett
Member Posts: 3,474
I've looked everywhere and can't seem to find the answers. I have my characters jumping okay but I can't limit their max speed the way I have it set up or it screws the jumping.
Basically, I need the characters to jump the SAME height every time and they should NOT be controllable in the air... what's the best way to do this? It's doing my head in....
Basically, I need the characters to jump the SAME height every time and they should NOT be controllable in the air... what's the best way to do this? It's doing my head in....
Comments
If that is not 0, then the actor is in the air.
So you would need to add that condition to your left/right Rules, like this:
Rule
When ALL conditions are valid:
Left Key is DOWN
self.Linear.Y = 0
-----[Move Left]
Rule
When ALL conditions are valid:
Right Key is DOWN
self.Linear.Y = 0
-----[Move Right]
Any help would be appreciated
http://gamesalad.com/game/play/59120
Rule
When self.Position.Y < [whatever]
-----Constrain Attribute to [whatever]
Jumping is real difficult to get right. You are also using a physics engine (no way around it) so you have to fight against that.
You're trying to make something like SF2?
I'll try to think about it when I get a chance.