I'VE DONE IT!!!!!
AfterBurnett
Member Posts: 3,474
After a day of trying to work out how to get my characters jumping like an old-school 2D fighter, I gave up on gravity/acceleration and all that and went the "digital" route. It's a bit of a workaround but it works! Basically I use a bunch of timers and move rules that trigger only when up and left or up and right are pressed, so I have three separate jump moves. Straight up, up/left and up/right. No variation in distance or height, just like Street Fighter 2. Woohoo!!!! There's probably a better way to do it but hey, it work
Comments
Malarky!