Lets talk One Man Army stuff // AND // Lets take a moment to THANK the GS developers
Who else on these forums is using GameSalad (Mac or Win), and are the sole-creators of their games? I know I am, and man am I ever loving having full control over my game.
I've been developing this game of mine now for just under 2 weeks, and I've jotted down a timeline for how long it'll take me to do certain things. I've come up with a total time of 2 and a 1/2 months, which means I have roughly 8 or 9 weeks of work still under my belt, even though I have a fully functioning game as it is.
So with that being said, I am a one man army that is responsible for:
The game idea. Coming up with a game plot. Sketching out ideas.
Creating and/or finding royalty free music & audio that I see fit for my game in particular.
Level design. I've got just under 30 levels to think up, all of which are over 20,000 pixels wide.
Development in itself, which I've come to learn a lot in the short two weeks of using GameSalad, thanks to the helpful people found on these very forums.
All of the extra scenes of the game; intro, main menu, options, credits, instructions, achievements, popup before level, popup at end of level, etc. This took about a week in itself, but was very fun to be able to pick and choose what goes where, and how.
Main character design and implementation.
The game's main storyline.
The game's "sneak peek", "coming soon", and "released" trailers.
...and so, so, so much more.
Programs I've had (& will have) to use to create, publish, release, and create hype for my game: GameSalad Creator, Adobe Photoshop CS6, Adobe Illustrator CS6, Autodesk 3Ds Max 2014, Microsoft Word 2010, Google Chrome, Switch Sound File Converter Pro, and NightsWithoutSleep version JodyMitoma.
I am incredibly thankful to the development team responsible for bringing us, the developers, GameSalad Creator. You don't receive enough praise and thanks, and I hope that people read this and take a minute to appreciate just how much of an opportunity you've given us. We're creating GAMES for heaven's sake!
Thanks for reading. Hope everyone is having a fantastic weekend.
Comments
A nice post -- it feels good to create your own games without anyone else, doesn't it? The engine allows us to literally cut development time in half (if not more).
I'm looking forward to seeing your completed game!
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