Problem... In App Purchase delete themselves when published app version is quitted !!

FuzzBuzzFuzzBuzz Member, PRO Posts: 119

Hi everyone, so i've got this problem.

I received a comment on my app saying that my In App Purchase was deleted when ( the person who wrote the comment ) quit the app. So I bought my In App Purchase and tried it for myself and it really happens ! Why is this ? I've even made a save attribute so that once you've bought it, the app remembers because it loads the saved key.

Any help would be greatly appreciated cause my app is already live and i don't want to disappoint the users with a bad experience... :neutral_face:

Thanks !

Comments

  • Braydon_SFXBraydon_SFX Member, Sous Chef, Bowlboy Sidekick Posts: 9,273

    Have you tried restoring the in app purchase?

  • FuzzBuzzFuzzBuzz Member, PRO Posts: 119

    Thanks for your reply !

    Yeah it works, but if they quit the app ( not just leave the app ) it will reset itself as if they haven't bought anything...

  • Braydon_SFXBraydon_SFX Member, Sous Chef, Bowlboy Sidekick Posts: 9,273

    Sounds like you're not saving or loading the attributes correctly. Are you absolutely sure you've done it correctly?

  • jonmulcahyjonmulcahy Member, Sous Chef Posts: 10,408

    @Braydon_SFX said:
    Sounds like you're not saving or loading the attributes correctly. Are you absolutely sure you've done it correctly?

    i think the answer is no :)

    @FuzzBuzz
    you're save/load attributes are not setup correctly, OR your not saving the table correctly (if you use tables)

  • FuzzBuzzFuzzBuzz Member, PRO Posts: 119

    Really guys, trust me ! I've got a game out witch saves and loads a lot of attributes without any problem ! I've checked it plenty of time, they're only 3 attributes to save to save in this app... But I'll check again anyway.

  • BigDaveBigDave Member Posts: 2,239

    @FuzzBuzz‌ I found the save/load attribute behaviors not reliable. I would suggest to use Tables. Change table value - Save table value and on start load table value onto a game variable. Works 100%.

  • FuzzBuzzFuzzBuzz Member, PRO Posts: 119

    @BigDave said:
    FuzzBuzz‌ I found the save/load attribute behaviors not reliable. I would suggest to use Tables. Change table value - Save table value and on start load table value onto a game variable. Works 100%.

    Ok great ! i'll definitely try that ! Thanks @BigDave :smile:

  • jonmulcahyjonmulcahy Member, Sous Chef Posts: 10,408

    @BigDave said:
    FuzzBuzz‌ I found the save/load attribute behaviors not reliable. I would suggest to use Tables. Change table value - Save table value and on start load table value onto a game variable. Works 100%.

    I agree that tables work awesome, but I've always found that save/load attributes bulletproof, and before tables I was loading 500+ attributes at runtime.

    @fuzzbuzz, I would double check your save attribute rules when the in app purchase is triggered. it doesn't save automatically.

  • FuzzBuzzFuzzBuzz Member, PRO Posts: 119

    Still looking... Can you save a Boolean attribute ?

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