Playing Random sound

I have a timer set to play a random sound through change attribute game.soundAnd letter random(1,15) Then a series of rules to game.soundAndletter =1 play sound 1, etc through the 15 sounds. The timer is set for 2 seconds, but I'm not sure I want that.

The goal is to have the same random sound playing, until the letter image being played is caught in a basket. The letters use the same attribute, which is what I'm hoping to use to link the sound and letter together for scoring.

First I want the sound to play correctly.


https://dropbox.com/s/oa0fgdfwe6ydo68/Screen%20Shot%202014-05-05%20at%201.47.52%20PM.png

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