Ouch! No Alpha = No Collision = Crap!

JodyMitomaJodyMitoma Member Posts: 307
edited May 2014 in Working with GS (Mac)

I just made this awesome 3D terrain using 3DS Max, and I put it in my game, and, well, it slipped my mind that the collision enumeration doesn't take Alpha (transparency) into effect, but instead makes it a rectangle, so now my dude is walking on air at certain times (when the terrain slopes down, etc..)

What a DRAG. :(

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