Loop Behavior vs Constrain Behavior

jamie_cjamie_c ImagineLabs.rocksMember, PRO Posts: 5,772

In my new game I have been using the new Loop Behavior to continually Change an Attribute to a new value and it works the same as using a Constrain Attribute. Is anyone else doing this? Are there any opinions on which practice might be 'better' in the sense of easier on the engine and performance?

I've never had an issue with too many Contraints but just thought I'd try something different and it also seems to me to be more correct in a programming sense to use Loops.

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